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Realm Hexes

Realm Hexes

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Devlog

  • Forests, ruins and costal tiles
    October 25, 2025 by Lazarus
    3
    #hexmap, #hexcrawl, #Hex Kit, #Mythic Bastionland, #Fantasy
    I’ve added a few new tiles, now there’s a wider selection of forests and ruins to choose from. As a new addition, I’ve also included coastal overlays for those who’d like to soften or break up... Continue reading
  • Bug fixes, more hills and overgrown forests...
    September 21, 2025 by Lazarus
    3
    #hexmap, #hexcrawl
    In this update, a few incorrect file names have been fixed, so you may need to re-place a few tiles on maps created with the previous version. Fortunately, not many files are affected. On the positive... Continue reading
  • Realm Hexes Update is here!
    September 07, 2025 by Lazarus
    1
    #mythic-bastionland, #hex kit, #hex map, #hex crawl
    Here’s what’s new: New Holding tiles: you can now choose from 8 different versions, plus there’s a brand-new Ruin tile and an expanded set of landmark tiles. Improved file structure: assets are... Continue reading
  • Meadow variations + numbered myths
    August 24, 2025 by Lazarus
    3
    #hexcrawl, #hex map
    This is the first update, adding a few new hex tiles along with some extra overlays, including numbered myth markers and a curse overlay... Continue reading
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